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Arcane HexTech Crystal - Substance Designer

OCTOBER 2022

We've just finished a 2 week introduction course to Substance Designer and this material forms part of our closing assignment. As a first attempt at creating a stylized material, I'm pretty happy with how this HexTech Crystal came out - with the final result being reasonably close to the source material used.

I admidedly thought that creating a stylized material would be easier than a real-world material but I actually found it to be the opposite. A greater proportion of my time was spent fine tuning the shapes and introducing the right balance of colours and edge highlights into the material.

Two different versions of the HexTech Crystal have been included, as the lower detailed model closer matches the reference and was the main starting point when tackling this assignment.

I'm looking forward to being able to develop my skills further with Substance Designer and found this to be a very rewarding piece of software to use. This will definitely be integrated into my pipeline moving forward...

HexTech Crystal with glowing emissive texture, rendered using Marmoset Toolbag 4

HexTech Crystal texture breakdown, using Marmoset Toolbag 4

HexTech Crystal turntable with glowing emissive texture and rendered using Marmoset Toolbag 4

HexTech Crystal - high defintion pass using the Substance Designer PBR Render Node

HexTech Crystal - high defintion pass using the Substance Designer PBR Render Node

HexTech Crystal - high defintion close-up pass using Substance Designer PBR Render Node

HexTech Crystal - high defintion close-up pass using Substance Designer PBR Render Node

HexTech Crystal - standard definition pass using the Substance Designer PBR Render Node

HexTech Crystal - standard definition pass using the Substance Designer PBR Render Node

Texture map breakdown into the relevant layers

Texture map breakdown into the relevant layers

Node Graph

Node Graph

Reference Image

Reference Image