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Sci-Fi Crate - First attempt at Substance Painter

For this assignment we were tasked in making a sci-fi crate and texturing it in Substance Painter. This was my first time using Substance Painter, which was interesting! It was amazing to see your 3D model come to life with PBR textures, even if it will take me a while to get my head around this software!

As with other assignments, I still take too longer building my 3D models, which leaves little time for texturing. Overall, I'm pretty happy for a first attempt but I look forward to building up my skills within Substance and developing them further on future models.

I took reference for the sci-fi crate from HANSOLOCAMBO, which I tried to replicate as best as I could. A link to the artists' work is here: https://sketchfab.com/3d-models/metal-crate-f0482eee942d4462832d6dc238b44ede

The sci-fi crate rendered in Iray

The sci-fi crate rendered in Iray

Wireframe view of 3D model

Wireframe view of 3D model

AO basic texture of 3D model

AO basic texture of 3D model

I colour coded the relative parts which appeared on each UV map.

I colour coded the relative parts which appeared on each UV map.

The sci-fi crate rendered with Iray

The sci-fi crate rendered with Iray

I like the Clouds HDRI included with Substance Painter, it suits the shot

I like the Clouds HDRI included with Substance Painter, it suits the shot

A close-up of the top clasp, with emissive lights

A close-up of the top clasp, with emissive lights

Textured UVs in Substance Painter

Textured UVs in Substance Painter